Or “How I Learned to Stop Worrying and Love the Gloss” I can’t seem to stop fiddlin’ with the materials on the upper primary hull, but I *think* this is the right balance of shiny/dirty/glossy/not glossy. I think the main reason I keep dithering is because I know, deep down, that once I commit to … [Read more…]
I’ve joined the GPU rendering revolution. This 384-frame 1080p HD sequence took 87 minutes to render on my workstation using its GPU and OTOY OctaneRender for LightWave. This same sequence in 480p (DVD quality) would probably have taken over 87 hours back in 2008 on my four render computers chipping away at the pixels with … [Read more…]
The day job has been unusually busy the past few days, so I didn’t have much time for the project this week. I did want to see whether it was possible to render the Enterprise model in 8K (7680 x 4320) and well… it is! But rendering my model at 8K reveals several issues that … [Read more…]
Here is today’s work in progress on the star of my project, designer Matt Jefferies’ signature masterpiece, the original USS Enterprise from Star Trek.
I know, I know. I have said this at least three or four times over the past decade. It’s been sixteen years since I bought LightWave 7.5 back in 2003 with an eye towards completing this project. Maybe I was just waiting for computer technology to advance to the point where it wouldn’t take 45 … [Read more…]