Spent most of yesterday evening tracking down a lighting artifact that was manifesting itself as a leak of “radiation” from the impulse engines. OctaneRender is forgiving, but only to a point… the culprit was a couple of n-gons (polygons with more than four vertices) that were also light emitters. Unfortunately, they were not only projecting … [Read more…]
Happy Labor Day to U.S. visitors… I’ve been laboring. The Enterprise primary hull is now completely finished top-to-bottom and inside-out. Now it’s onto the rest of the ship, which I hope won’t take all fall the way that summer disappeared while working on the saucer section.
A quickie for the Labor Day weekend: a peek through the portholes into Kirk’s quarters. On the right is his desk, where our gallant captain knocked back more than a few with Bones after a long day at the office. On the left you can see the edge of Kirk’s bunk, where our favorite spacegoing … [Read more…]
Do you remember that scene near the end of Airplane! where Lloyd Bridges (whose character picked the wrong day to quit sniffing glue) sees the stricken 707 coming in for a landing and screams “He’s coming right at us!” Yeah, that’s what I was going for here. Modeling on the lower primary hull is completed, … [Read more…]
Modeling on the upper primary hull is finally finished! Here’s a quickie test video. The main updates to look for here are the little tiny static (non-blinking) outboard running lights, a test of a revised Bussard Collector effect on the starboard nacelle, and the completed grid system on the upper primary hull. Those razor-thin grid … [Read more…]