The day job has been unusually busy the past few days, so I didn’t have much time for the project this week. I did want to see whether it was possible to render the Enterprise model in 8K (7680 x 4320) and well… it is! But rendering my model at 8K reveals several issues that will need to be addressed.
There are a couple of things going on here:
- All portholes visible from the camera now have little bitty rooms behind them. Still need to tweak the brightness of the lights (actually LightWave emissive materials).
- This is the first image where I’ve used the render buffers in LightWave 2019 to composite the final image. There are six layers on the Enterprise image: diffuse (direct and indirect), specularity (also direct and indirect), refraction, and luminosity. This is invaluable for adjusting the strength and appearance of the various channels without having to re-render the entire scene.
- Rendering at 8K exposes how low-rez the specularity and color map textures are… you can really see the jaggies. Definitely going to have to up the game there.
- Thirty-three million pixels also expose how low-detail the Enterprise really is. All those acres of porcelain-smooth, featureless hull. For the extreme high resolution images I’m planning I may have to add more micro-level detail. And maybe reconsider the joke signage 🙂